| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Halberdiers are the élite of the common soldiery. Their halberds, though requiring considerable strength and training to use, are far more versatile than pikes or spears, having axe-like blades with which unwitting enemies may be sliced apart.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
| Advances from: | Pikeman |
|---|---|
| Advances to: | |
| Cost: | 50 |
| HP: | 54 |
| Movement: | 5 |
| XP: | 100 |
| Level: | 3 |
| Alignment: | lawful |
| ID | Ceresian Halberdier |
| Abilities: |
![]() | halberd pierce | 13 - 3 melee | firststrike |
![]() | halberd blade | 18 - 2 melee |
| Resistances: | |
|---|---|
| blade | 10% |
| pierce | 20% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | - | 100% |
| Deep Water | 100 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 50% |
| Frozen | 3 | 20% |
| Hills | 2 | 50% |
| Impassable | 100 | 40% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 30% |
| Unwalkable | 100 | 20% |